Look, I enjoy the gaming challenge as much as the next person. Well, maybe not if the next person is a soul like a soul. It may be as much as the person with this person, assuming that this person likes to be challenged without repeated slogans in the brick wall. Basically, I enjoy a challenge that is possible to overcome. I do not enjoy trying the same boss fight for five hours, hopefully ‘it’s time.’
For this purpose, I love the kingdom: Salvation 2. This is a challenging game and I enjoy the many obstacles that make my path go. I like the drinker Pushins is a complex process, I have to empty my pockets because I can’t travel while walking, and I like to be a bush and have to work on my way… less than a bush.
Making potions is extra challenging because I need to take new glasses and can’t read the straight screen unless I stand with TV as a father is hot on TNT.
You have noticed that I did not mention the difficulty of fighting as a positive, and this is not the reason. That is why I will never touch the hardcore mode in a million years that developer War Horse Studios have recently added to the game.
Come on Kingdom: Salvation is already a sufficient challenge
The recently added hardware mode does not reduce the loss you deal with or does not increase the damage to your opponents, but, in the name of the immersion, it is able to read very little. Instead of getting a screen marker, which tells you what direction your enemy is attacking, you need to observe and react without any guidance. Given that the game fighting is already ridiculous in terms of default, it seems really terrible. Kingdom Come: It is difficult to get a grip with Salvation 2’s sword play mechanics-to the extent that even more than 30 hours, I just avoid every fight that I can potentially do-and make them more difficult.

Relevant
Come on Kingdom: Salvation 2 is the worst I fight so far
Even the wild dogs are entering me.
Whenever I Do Join the fight, I have a bad experience. I empty my abilities bar very quickly, I swing in the wrong times, and I often stop. And I’m glad how I pass. When are there multiple enemies in fighting? Forget about it. I don’t need a hardcore mode. The base game fight is already hard.
Hardware mode will rule minus combat editors
It is a shame that I can’t get caught up with a tough version of the fight because some of the other things add hardware mode. It gets rid of directions on the on -screen compass and removes your location from the map, so you have to find your way to ask the environment or ask the NPC for instruction.
Another cooling system adds cut -offs to require that you select at least three neurf (from the list of ten) to keep your hinry in personal loss. Henry’s food can be badly damaged, he may be afraid to talk to strangers, and he can really be really hungry. One of these ‘anti -proxies’ is tired of 40 % faster and even sleeping (in potentially dangerous places) when he rests.
Beautiful, sweaty, causes Henry to grow faster and double its smelly radius, which makes it more difficult to sneak. A bad combination with heavy feet, which makes Henry more noise.
Looks like all these options Can make Make the game more interesting, but I’m still not interested. KCD 2 is about friction, and whatever it enhances its sandpaper features has the ability to improve experience. But I am not just interested in something that makes it difficult to fight. I don’t want KCD2 walking SIM or anything – the risk of fighting keeps the game stressful and interesting. But I will be happy if it can remain a danger and never become a reality.

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Come on Kingdom: Salvation 2 needs away crying style DLC
Come on Kingdom: Salvation 2 should be considered imaginary for its expansion.